A few days ago, I had announced that we'd be holding a double XP weekend for Ironman mode players only. However, we noticed a lot of people disagreeing with this idea. After giving it some more thought, Rapsey and myself have concluded that the complaints are indeed justified. Ironman mode is all about building something up from the ground, on your own, without any advantages or disadvantages versus other players.
A limited, 3 days lasting event would screw up this principle. Those players wh...
Updated on 24 November
> Falconry has been fixed
> Fixed a bug where you could abuse the keris to do hard hits on kalphites by swapping it quickly
> Added some shades at barrows (in the single combat zone)
Updated on 23 November
> Ironman mode players can now play Pest Control games on their own
> You can no longer use ::pure before finishing your character creation. We'll probably look into resetting the appropriate combat stats for the ironman mode players who did use the command (tomorrow).
For those who want to take a look at the current status of the new skilling center, you can check it out on the testserver, accessible here:
> http://test.pkhonor.net (webclient, does not work in chrome and may require you to change security settings)
> http://client.pkhonor.net/PkHonor_testclient.jar (jar)
> http://client.pkhonor.net/PkHonor_testclient.zip (zip)
To enter the skilling center, simply go to the Player-Owned House portal and select the first option 'Enter the skilling center'.
I feel rather embarrased that it took me this long to get working on this particular problem once again: the slow loading of big Player-Owned houses (then again, I was never sure if I could pull it off until now). In any case, better late than never.
As some of you may know, Unicorn (that's the player, not the NPC) has the biggest house in PkHonor, with over 2700 objects total. Up to now, loading his house took 30 seconds. On the test server, I've just now managed to reduce that loading time t...
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