Events

Castle Wars

Double tickets and hybrid armour charges
2019-11-23 03:00 UTC

Castle Wars

Double tickets and hybrid armour charges
2019-11-23 11:00 UTC

Castle Wars

Double tickets and hybrid armour charges
2019-11-23 19:00 UTC

Castle Wars

Double tickets and hybrid armour charges
2019-11-30 03:00 UTC

Castle Wars

Double tickets and hybrid armour charges
2019-11-30 11:00 UTC

Recent Posts

Pay for some development.
in Propose Ideas
by PkHonor
on Thu Nov 21, 2019 1:02 pm
Re: ToB Drop Table Revamp
in Propose Ideas
by Nile river
on Thu Nov 21, 2019 12:52 pm
Re: Bye
in Introductions & Farewells
by Jousi
on Thu Nov 21, 2019 12:03 pm
Re: [Buying inactive accounts]
in Services
by Dummemig
on Thu Nov 21, 2019 11:14 am
Re: Fastest ToB personal bests?
in Goals & Achievements
by Kenneth
on Thu Nov 21, 2019 8:46 am

Recent Topics

Pay for some development.
in Propose Ideas
by PkHonor
on Thu Nov 21, 2019 1:02 pm
ToB Drop Table Revamp
in Propose Ideas
by PkHonor
on Thu Nov 21, 2019 12:51 am
Sotetseg Floor Bug
in Report an In-Game Glitch
by Kenneth
on Wed Nov 20, 2019 8:59 pm
TOB is broken ATM
in Report an In-Game Glitch
by Purex666
on Wed Nov 20, 2019 10:12 am
Xarpus Bug
in Report an In-Game Glitch
by Pvm porn
on Wed Nov 20, 2019 9:08 am

News

17 & 20 November Updates: Theatre of Blood bugfixes

by Mike » Sun Nov 17, 2019 4:02 pm

17 November updates:
  • A bug has been fixed where the size of a party would not always be correctly calculated. This would lead to NPCs having an incorrect amount of hitpoints or loot chests not spawning when finishing the Theatre of Blood.
  • If you die at the same time as a Theatre of Blood boss, you will no longer be counted as being dead.
  • You will no longer get kicked from your party if you disconnect while inside the Theatre.
  • You will no longer have to pay a penalty of 10M coins if you teleport out of Ver Shinhaza while in a party, as long as you have not yet entered the Theatre itself.
  • The droprates on the Theatre of Blood drop table on our wiki have been fixed. They were always correct in-game, but they were incorrectly shown on the wiki.
Anyone who missed out on a chance on loot in the Theatre of Blood because of one of the above bugs, please leave your in-game username below along with a screenshot with proof of the bug happening to you (or your team), then I'll manually give you a chance at roll from the loot chest without having to go through the entire Theatre again. Please note that only the following two cases are accepted:
  • Not having a chest spawn after completing the Theatre
  • Dying at the same time as Xarpus or Verzik Vitur. Dying at the Pestilent Bloat or Nylocas will not result in compensation.

20 November updates:
  • A bug has been fixed where players could get randomly hit out of nowhere while inside the skilling center.
  • A bug with Xarpus has been fixed where it might become invisible or spawn random NPCs.
  • Verzik Vitur should no longer continuously spawn Nylocas Matomenos that made it impossible to kill her.

News

15 November Update: Theatre of Blood

by Mike » Fri Nov 15, 2019 4:43 pm

After several months of works, it's finally here: The Theatre of Blood!

A lot of thanks to Thoby for laying the groundwork and implementing the first two rooms, along with everyone who participated in our bughunter contest to get rid of as many bugs as possible before the release.

I'm not going to delve too deep into the specifics of the Theatre itself, as we have done our best to make it as much like the OSRS ToB as possible. It's a very challenging task to complete this raid, even for the most experienced players with the best of gear. I highly recommend the strategy guide on the OSRS wiki along with the dozens of guides you can find on Youtube on how to beat the Theatre.

What I do want to highlight are the differences between the OSRS ToB and ours:
  • Hardcore Ironman Mode players will not lose their status when dying in the Theatre, it is therefore a safe activity.
  • You will never lose your items when dying in ToB. However, if your entire team dies, you will need to pay a penalty of 10M coins to play again. You can deposit up to 2B coins in the chest near the entrance to pay your fees in advance (you can also withdraw these coins at any time).
  • The hitpoints of ToB NPCs are 62.5% of the normal amount for two man teams and 50% when going solo.
  • When fighting Sotetseg solo (or if you are alone because the rest of your team died), the damage of the big red ball is 35 instead of 70.
The spoils, all of which are tradeable (except the pet, of course):
  • Avernic defender hilt, which can be attached to the dragon defender to create the avernic defender
  • Scythe of Vitur, which can hit large monsters up to three times (the second hit has 50% of your max hit, the third hit has 25% of your max hit) or hit up to three targets in an arc in front of you, similar to the dragon halberd. It can be charged with blood vials and blood runes for increased stats
  • Sanguinesti staff, which is basically a trident of the swamp but with a slightly higher max hit and a chance to heal yourself each hit. It is charged using blood runes and cannot be used in PvP
  • Ghrazi rapier, which has slightly lower stats than the chaotic rapier but does not degrade
  • Justiciar faceguard, chestguard and legguard, if you wear all three you get a damage reduction based on your defence bonus
  • And of course, Lil'zik, the pet version of the final boss, Verzik Vitur

lastly, enjoy some screenshots taken directly from the game:

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News

Theatre of Blood release tomorrow!

by Mike » Thu Nov 14, 2019 5:44 pm

Tomorrow, 15 November 2019, we will finally release the Theatre of Blood on the live server! The release is planned around noon (GMT timezone). It's taken me a lot more time than I had anticipated to finish it, as I had run into several more bugs while doing a few final runs myself to see if everything works correctly.

Here's a couple of screenshots we have taken in-game to get you hyped up already:

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News

My 10 years anniversary

by Mike » Fri Nov 01, 2019 9:14 pm

Today, it's been exactly ten years since the official release of PkHonor 2nd generation, as we have come to call it. I'm hoping PkHonor will get to live for at least another ten - or even more - and I intend to stick around all the way until the end, but ten years is definitely a mark worthy of mentioning.

PkHonor as an RSPS has been around since May 2008. However, Hamade (aka X Mage, the owner at the time) and Sami (the coder at the time) had closed down the server shortly after the summer of 2009. All that time, I had never even heard of PkHonor before. I used to play RuneScape in 2006 and 2007, which is also where I met Hamade for the first time, but I'd never ventured into the world of RSPS before.

Until one evening, sometime halfway October 2009, when Hamade took up contact with me again. As one old acquaintance to another. We talked about life, about our studies, about what we'd been doing in the two years in which we hadn't talked to each other. Until he started telling about PkHonor, the RSPS that he owned until a month or so before. Considering I had just finished my first year of Computer Science at the University, he wondered if I had any interest in starting up PkHonor again with him as owner and Sami and me as coders.

I agreed to it, but not because I expected to earn anything from it. I did it because I've always had an interest in game programming and because it would be a good experience for later. I had no clue what that decision would mean for the next ten years, or in fact for the rest of my life.

My very first task was to make an auto-updater for the PkHonor client, so players wouldn't have to manually download a new client after every client update. Believe it or not, that updater has barely changed in those ten years. We still use pretty much the same one today.

On 1 November 2009, we officially launched PkHonor again. This time with me on board. It was also the one and only time PkHonor had undergone an economy reset. Not by choice, but because there was no way to retrieve the old character files.

So much has happened since.

We went up a bit, then down again. In the second half of 2010, I was pretty much on my own, working on a new version of PkHonor based on another RSPS project that Dylan (Donderstone2) had downloaded from rune-server. Both Hamade and Sami had pretty much given up on PkHonor. We had about 5 players on average with a peak of 20 during high times.

In December of that year, I released the new version. Yet still, we didn't get any new players. We had no donations and I had invested everything I had in my bank just to keep paying for the server upkeep. Hundreds of euros I had spent of my own money, I didn't have much as I was simply a poor student and my parents had a hard time to make ends meet (in fact, the only reason I managed to study at the University at all is because the government paid for it - thank socialism for that one).

Anyway, so it was that I kept paying for a server with barely more than a dozen players online at peak times. Yet I kept doing it because I always firmly believed it would grow again.
Until that fateful day, new years day of 2011. RuneLocus had just reset, sometime in the afternoon. I went on the server, asking every single person online to vote for us on RuneLocus. They all did (like, all five of them), but that was enough. Because RuneLocus had just reset that very minute, it was enough to get us the first spot. Then the snowball started. People noticed us. They started playing PkHonor. They voted for us. The whole of the first two days of January 2011, we managed to stay on that first spot, thanks to players voting for us, new ones coming and continuing the snowball effect. The first day, we got to 100 players. The second day, we got to 200.

Then the server couldn't handle it anymore and crashed.

Either way, we were off again. The server remained relatively unstable for a time, balancing around 100 players (the server crashed if we had any more), but in the years that followed, further stability issues were addressed and the server has never been more stable than we are today.

The first week of January 2011, Hamade rejoined. There was hope again for the server. He once again took up his title as Owner until his resignation in August 2013. In July 2011, Rapsey joined as coder and system administrator. His first task was to move all our character files into a central database system. Over the next two years, his involvement in PkHonor increased, until he became my equal as co-owner after Hamade's resignation.

I've never had any regrets about PkHonor. I couldn't have imagined better people to work with on such a project than Hamade or Rapsey, and to this date I remain firm in my belief that PkHonor will keep on living for a long time to come, with Rapsey and myself managing it to the best of our abilities, with the staff team and other developers there to assist us in our work.
Which also brings me to the staff team, whose dedication and loyalty has exceeded my expectations. I've never before seen so few resignations before. But not only the current staff team, also everyone to who's been staff before, I would like to extend my heartfelt thanks. We could never have done this without you.

After our boom in January 2011, we've always managed to maintain a decent ranking on prominent toplists. All that time, I've been able to make a living off PkHonor. It's never made either us of rich, but it was enough. Enough to pay the bills and put a bit of money aside. None of which could have ever happened without our donators. I would also like to extend my gratitude to the thousands of people who have donated to us through all these years, and who continue to do so. It's the only reason I can keep doing what I do, to add new features and spend so much of my time working to improve the server.

I understand that I might not be the most approachable person. I'm aware that my presence on the server (or the forums) is far too minimal for myself to be considered a good (co-)owner. I know that. But considering the nature of an online game, along with my personality (which is often feeling far too much responsibility for everything and everyone), it's the only way I've managed to make it work. I've always needed to put some distance between myself and the server, or the people surrounding it, so as not to get stressed or burnt out.
I've had multiple burn-outs in the past, all due to PkHonor and the way I dealt with it (or rather, the way I was unable to deal with it), but at least I can give it a place in my life now. Not always to the liking of the community I'm sure, but I have to do what works for me. Every now and then, I pop up with a new update, then I disappear in my hidey hole again, not to be seen or heard from for days or even weeks. That's the way it's most often been and that's the way it will most likely remain in the years to come.

Now, we are almost about to release the Theatre of Blood. After that, I want to add the Alchemical Hydra. Then the Chambers of Xeric and finally the Inferno. Surely there's dozens of other monsters and items to add, improvements to make, bugs to fix. I want to do it all, yet I only have two hands and one set of brains.

Which brings me to our developers. Thoby, Jeremy, Andres and Dylan. All of them have made major contributions to the server, yet none of them ever asked anything in return. Just like our staff team, they chose to spend their time volunteering for a server they love. And I feel that sometimes, just like our staff team, they are not being recognized for the work they do. Not just by the community, but also by myself. So also to them, although words are not enough to describe it, I want to thank them from the bottom of my heart for everything they have done for us.

On the flip side of things, I'm all too aware that we've hit a low point in recent times. The RSPS community has shrunk over the past year and there's at least a dozen servers out there that can boast as many features as we do. Competition is fiercer than ever and finding affordable advertisement isn't easy. PkHonor being around for so long certainly has its perks, there's no server that people trust as much as we do in terms of still being around after so many years, being able to log in and finding your account exactly the way you left it 7 years ago. No other server has managed to do what we did in that regard. But there's also a downside. People who have already done pretty much all there is to do on PkHonor. Folks who have been banned (and there's been lots). People that dislike the community or the way some things are coded and who won't consider playing again, no matter what we do. They made their mind up about us as a server. Because of all this, the effect of our advertisement efforts have faded over time and investing has become trickier than ever. If we were to re-release us under a different name, you can bet that we'd grow faster than we currently do. However, it would be short lived and we'd lose all the trust we have built up over all these years.

Yet we remain optimistic. This month, we've had the luck of managing to place a bid for the 2nd spot on TopG (which are being openly auctioned since very recently), a toplist that has long served as a major source of new players for us in the past. Today, the spot has gone live and will certainly result in growth again. And of course, we're just about to release a near perfect Theatre of Blood, which is no small feat.

Our playerbase may sometimes shrink, but never disappear. For as long as we're around, we will do whatever we can to make it grow and to keep the community happy. It won't always work, the cheating of other servers on toplists, the corruption of toplist owners (looking at you, RuneLocus and RSPS-List!) and other servers snatching advertisement spots away from under our nose will always keep working against us, but we'll always keep doing our best. Because that's what we need to do.

In two months, I'm turning 30. That means PkHonor has been a major part of me for over a third of my life so far.

I've always considered it to be my life's work.

And I'll be damned if I'm going to let my life's work go to waste.

News

Halloween titan event

by Ely » Sat Oct 26, 2019 5:05 pm

This Halloween we have some activity breaking the in wilderness. Selenocismia, leader of the spiders has awoken, she’s been laying eggs all around the deepest and deadliest parts of the wilderness, in preparation for the final battles.

Selenocismia, and some of her minions will spawn multiple times over the Halloween period, once on the 31st, once on the 1st, and finally on the 2nd. Times will vary across the 3 days to ensure players from any time zone can participate.

Each Titan will be active for approximately 60 minutes


Thursday 31st 8pm (GMT) Starts in:
Friday 01st 11pm (GMT) Starts in:
Saturday 02nd 11am (GMT) Starts in:

It’s important to note, ironman player can participate in this event, and will be able to receive rewards if they manage to place within the top 10 players for damage. Damage on any Titan minions will also count towards the damage eligible for rewards.

1) 1 Black Halloween mask + 7000 PKPoints + 2 1B tickets + 1 master casket 10 000 Red spider eggs
2) 1 Red, Blue & Green Halloween mask + 6000 PKPoints + 2 1b tickets + 1 Master casket + 10000 red spider eggs
3) 1 Red, Blue & Green Halloween mask + 5500 PKPoints + 2 1b tickets +1 Master casket + 10000 red spider eggs.
4) 1 Green & Red Halloween mask + 5000 PKPoints +1000m coins + 1 Elite casket + 7500 red spider eggs.
5) 1 Blue & Green Halloween mask + 4500 PKpoints +1000m coins + 1 elite casket +7500 red spider eggs.
6) 1 Red Halloween mask + 4000 PKPoints +1000m coins + 1 elite casket +7500 Red spider eggs.
7) 1 Blue Halloween mask + 1500 PKPoints + 1 Bunny ears + 5000 Red spider eggs.
8) 1 Easter basket + 5000 Red spider eggs
9) 1 Green Halloween mask + 1000 PKpoints + Elite casket + 3000 Red spider eggs
10) 10000 Red spider eggs + 500 PKPoints

Since its been some time since our last Titan event, please refer to this topic for more information on what a titan event is.