Events

IN PROGRESS:
Revenants

+20% drops, double slayer points and pkpoints
2020-01-27 08:00 UTC

Castle Wars

Double tickets and hybrid armour charges
2020-02-01 03:00 UTC
2020-02-01 11:00 UTC
2020-02-01 19:00 UTC

Double Vote Points

::vote for double vote points!
2020-02-02 08:00 UTC

Double farming & herblore XP

Double farming & herblore XP
2020-02-07 08:00 UTC

Castle Wars

Double tickets and hybrid armour charges
2020-02-08 03:00 UTC
2020-02-08 11:00 UTC
2020-02-08 19:00 UTC

Recent Posts

Re: Use Key
in Discuss Ideas
by Church
on Wed Jan 29, 2020 9:02 pm
Re: Use Key
in Discuss Ideas
by Cancerstick
on Wed Jan 29, 2020 8:38 pm
Re: Adding Deposit Boxes To Tree Patches
in Propose Ideas
by Nazuths
on Wed Jan 29, 2020 8:32 pm
Re: Adding Deposit Boxes To Tree Patches
in Propose Ideas
by Church
on Wed Jan 29, 2020 8:30 pm
Re: Adding Deposit Boxes To Tree Patches
in Propose Ideas
by Isaac
on Wed Jan 29, 2020 8:16 pm

Recent Topics

Adding Deposit Boxes To Tree Patches
in Propose Ideas
by PkHonor
on Wed Jan 29, 2020 5:05 pm
Use Key
in Discuss Ideas
by Ayoisno1
on Tue Jan 28, 2020 7:12 pm
New Vengeance Animation
in General Discussion
by Pvm porn
on Mon Jan 27, 2020 7:59 pm
PvP ELO
in Discuss Ideas
by Thoby
on Mon Jan 27, 2020 7:13 pm
Goodbye All
in Introductions & Farewells
by Zelia
on Sun Jan 26, 2020 6:16 am

News

Revenants - Community bossing event

by Ely » Tue Jan 21, 2020 1:28 am

Welcome back to the latest community bossing event. This week we’ll be hunting Revenants. Revenants can be found all over the wilderness but will be easier to find if you acquire the Revenants scroll from death located by the wilderness ditch. During this event all players will be able to use the ::event command which will teleport you somewhere into the wilderness. Throughout the event, drop rates will be boosted by +20%.
This community event will be the first of its kind. We’ll be making some changes on how the rewards can be earned. If you’re unfamiliar with the concept of these events, please consider viewing this zamorak GWD event announcement post.

Starts in:

Ends in:

Personal Goal =
22 000 damage (Revenant Dragons, Revenant Knights, Revenant Dark beasts, Revenant Demons or Revenant Orks)


Community Goal Bronze Tier =
15 000 kills (Revenant Dragons, Revenant Knights, Revenant Dark beasts, Revenant Demons or Revenant Orks)


Community Goal Silver Tier =
17 000 kills (Revenant Dragons, Revenant Knights, Revenant Dark beasts, Revenant Demons or Revenant Orks)


Community Goal Gold Tier =
21 500 kills (Revenant Dragons, Revenant Knights, Revenant Dark beasts, Revenant Demons or Revenant Orks)


Depending on the amount of kills the community gets, will determine which rewards will be handed out. Below you can find all the tiers of rewards for both the community and personal goals. If the community manages to achieve 17 000 kills (silver tier) Everyone who has managed to complete the personal goal of 22 000 damage will be eligible for these rewards. The personal goal stay the same for everyone, but the community goals will increase.

Ironman players are still eligible to receive the personal goal rewards.

Only the bronze goal will be displayed within the ::events command.

Rewards for completing the Bronze personal goal + community goal =
Spoiler: show
  • x3 Helm of neitiznot
  • Fighter torso
  • Torags platlegs
  • x2 dragon defenders
  • x3 dragon boots
  • Berserker ring
  • Chaotic rapier (20)
  • 50 Supercombat potions
  • 250 Saradomin brews
  • 125 Super restores
  • 350 Rocktails

The top 10 regular players who have done the most damage will earn an additional reward.
Spoiler: show
1 - Armadyl godsword, Abyssal tentacle, Toxic staff, Serpentine helm, 5x Dragon defender, Potions box
2 - Armadyl godsword, Abyssal tentacle, Toxic staff, 7x Dragon defender, Potions box
3 - Armadyl godsword, Dragon Claws, Abyssal tentacle, 5x Dragon defender, Potions box
4 - Armadyl godsword, Dragon Claws, Kraken tentacle, 3x Dragon defender, Potions box
5 - Armadyl godsword, Kraken tentacle, x5 Ahrims Set, 1x Dragon defender, Potions box
6 - Chaotic Maul 20, x7 Hybrid set, x5 Main Melee set, 5x Fighter torso, Potions box
7 - Chaotic Maul 20, x6 Hybrid set, x4 Main Melee set, 4x Fighter torso, Potions box
8 - Chaotic Rapier 20, x5 Hybrid set, x3 Main Melee set, 3x Fighter torso, Potions box
9 - Chaotic Staff 20, x4 Hybrid set, x2 Main Melee set, 2x Fighter torso, Potions box
10 - Chaotic Staff 20, x3 Hybrid set, x1 Main Melee set, 1x Fighter torso, Potions box

Rewards for completing the Silver community goal =

Spoiler: show
  • x5 Helm of neitiznot
  • x2 Fighter torso
  • Torags platlegs
  • x2 dragon defenders
  • x6 dragon boots
  • x2 Berserker ring
  • Chaotic rapier (30)
  • 70 Supercombat potions
  • 300 Saradomin brews
  • 150 Super restores
  • 420 Rocktails

The top 10 regular players who have done the most damage will earn an additional reward.
Spoiler: show
1 - Armadyl godsword, Abyssal tentacle, Toxic staff, 2x Serpentine helm, 6x Dragon defender, Potions box
2 - 2x Armadyl godsword, Dragon Claws, Abyssal tentacle, Toxic staff, 7x Dragon defender, Potions box
3 - 2x Armadyl godsword, Dragon Claws, Abyssal tentacle, 5x Dragon defender, Potions box
4 - 2x Armadyl godsword, Dragon Claws, Kraken tentacle, 3x Dragon defender, Potions box
5 - Armadyl godsword, Dragon Claws, Kraken tentacle, x6 Ahrims Set, 1x Dragon defender, Potions box
6 - Chaotic Maul 40, x9 Hybrid set, x5 Main Melee set, 6x Fighter torso, Potions box
7 - Chaotic Maul 40, x7 Hybrid set, x5 Main Melee set, 5x Fighter torso, Potions box
8 - Chaotic Rapier 30, x6 Hybrid set, x4 Main Melee set, 4x Fighter torso, Potions box
9 - Chaotic Staff 30, x5 Hybrid set, x2 Main Melee set, 3x Fighter torso, Potions box
10 - Chaotic Staff 30, x3 Hybrid set, x2 Main Melee set, 2x Fighter torso, Potions box

Rewards for completing the Gold community goal =

Spoiler: show
[*] x7 Helm of neitiznot
[*] x2 Fighter torso
[*] x2 Torags platlegs
[*] x2 dragon defenders
[*] x10 dragon boots
[*] x2 Berserker ring
[*] Chaotic rapier (50)
[*] 75 Supercombat potions
[*] 375 Saradomin brews
[*] 190 Super restores
[*] 525 Rocktails


The top 10 regular players who have done the most damage will earn an additional reward.

Spoiler: show
1 - Armadyl godsword, 2x Abyssal tentacle, Toxic staff, 2x Serpentine helm, 7x Dragon defender, Potions box
2 - 2x Armadyl godsword, Dragon Claws, 2x Abyssal tentacle, Toxic staff, 7x Dragon defender, Potions box
3 - 3x Armadyl godsword, 2x Dragon Claws, Abyssal tentacle, 5x Dragon defender, Potions box
4 - 2x Armadyl godsword, 3x Dragon Claws, Kraken tentacle, 3x Dragon defender, Potions box
5 - 2x Armadyl godsword, Dragon Claws, Kraken tentacle, x8 Ahrims Set, 1x Dragon defender, Potions box
6 - Chaotic Maul 80, x10 Hybrid set, x8 Main Melee set, 8x Fighter torso, Potions box
7 - Chaotic Maul 70, x9 Hybrid set, x6 Main Melee set, 7x Fighter torso, Potions box
8 - Chaotic Rapier 50, x8 Hybrid set, x4 main Melee set, 6x Fighter torso, Potions box
9 - Chaotic Staff 50, x6 Hybrid set, x3 Main Melee set, 4x Fighter torso, Potions box
10 - Chaotic Staff 40, x4 Hybrid set, x2 Main Melee set, 3x Fighter torso, Potions box

Developers Blog

Chambers of Xeric - the framework

by Mike » Wed Jan 15, 2020 10:48 pm

Hi everyone,

It's been a while since we've had one of these devblogs, so I figured it was about time to inform the community of the current status of things we're working on.

First of all, we finally got around to giving Thoby the necessary tools to create his own in-game 2D interfaces. These are needed for the upcoming slayer expansion update. Looking at the amount of code changes he's done in the past months, it looks like that update is going to be a pretty huge one. Lots of smaller issues will be addressed in that update as well. I'll be sure to assist him in the process and lend a helping hand in finishing that update where needed.

In the meantime, I'm focusing my energy on the Chambers of Xeric, the next major piece of content I'd like to bring to PkHonor.

It's no simple feat and certainly much harder to work out than the Theatre of Blood. Each chamber separately will not take nearly as much time to implement than those in the Theatre of Blood (thankfully so, because there's a lot of more of them), but getting the details right will be very hard. Mostly because the rooms can occur in any random order and I'm not entirely sure about the precise mechanics of how the entire raid is built up.
I am aware of the following:
  • There are two possible "rotations" of boss rooms
  • A rotation can be either clockwise or counterclockwise (so there are four different possibilities of boss room combinations)
  • A raid starts at a random point on one of the boss room rotations
  • There can be anywhere from three to five boss rooms in a raid in total (I think)
  • There can be any random number of skilling rooms in between the boss rooms (not even sure about this one)
  • A raid always ends with the Great Olm as final boss
Image

However, there are literally three different versions of each room to pick from (a few rooms are not shown here are as they are at a different height level):
Image

It's going to be quite the challenge to puzzle them together in a way to make everything fit properly. Our raid layouts will certainly differ from OSRS simply because I lack the knowledge of how everything is supposed to work, but I'll do my best. I'll also have to utilize some code from our construction skill (which I wrote over six years ago) to pick specific parts of the map and put them together to dynamically build the layout of each raid.

Please do let me know if you think I got any of the information wrong. Also, if anyone has specific insights in the raids (that are not otherwise listed on the OSRS wiki), feel free to let me know here, so I can make our raids as close a match to OSRS as possible.

The layout is going to be the first and at the same time biggest challenge for the entire minigame. Once I've figured out what all the possible room combinations are and how I can fit all the map pieces together, I can get started on working out the rest of the mechanics along with each room itself.

I'll be sure to keep you guys know once I've managed to get past this major hurdle.

News

31 December Updates: Karuulm Slayer Dungeon, Alchemical Hydra

by Mike » Tue Dec 31, 2019 9:04 pm

Once again an update that's taken us far longer to develop than we had expected, but then it also contains a lot more content than we had initially anticipated. Check the bottom-right corner of the first screenshot for an overview of all the new items introduced in PkHonor's last (but far from the smallest) update of this decade!

Warning: you need to bring Boots of stone or Boots of brimstone to the dungeon, otherwise you will rapidly take damage from the hot floor! Donators and premium members do not need to bring any boots. Boots of stone can be purchased for 1,000 coins from any slayer master.

First off, the Alchemical Hydra!
Image

Image

It has exactly the same mechanics as the Alchemical Hydra in OSRS. It requires a slayer level of 95 to kill and you can only kill it while on a Hydra slayer task, which is currently assigned as both a hard and elite task. You need to have a slayer streak of at least 3 to be assigned Hydras to prevent simple task skipping.
It has four phases: green, blue, red and black. In the first three phases, you need to lure it over the correct chemical vent to reduce its defences. Luring it over the wrong vent will increase its max hit instead. Each phase also uses a special attack: poison, lightning and fire. It will continually switch between ranged and magic attacks in the same manner as on OSRS. However, unlike OSRS, there is only a single roll on its droptable. The rates have been increased to compensate for this.
The drops are as follows:
  • Hydra bones, granting 4,000 prayer XP when buried.
  • Hydra leather, which can be crafted into Ferocious gloves at the machinery inside the Lithkren vault. These gloves provide the best in slot melee bonuses and can be traded.
  • Hydra's claw, which can be combined with a Zamorakian hasta to create the Dragon hunter lance. This lance has +20% accuracy and damage against dragonkin monsters (see this article).
  • Alchemical Hydra heads, which can be stuffed and then mounted in a player-owned house or used to recolour a slayer helmet.
  • Hydra's eye, fang and heart, which can be combined into a brimstone ring. The brimstone ring grants the combined bonuses of the archer, berserker, seers and warrior ring but cannot be imbued. It also gives you a 25% chance to ignore 10% of the target's total magic defence, this also applies to powered staffs such as the trident or Sanguinesti staff. The ring is tradeable, its components are not. Similar to the Abyssal bludgeon and Dark totem, you will always receive the component you have the least of.
  • Dragon thrownaxes, these have a special attack that offers 25% bonus accuracy and guarantees an attack on the next game tick.
  • Dragon knives, these have a special attack that will make you throw two knives at once. The knives can be poisoned.
  • Ikkle Hydra, the Hydra pet, which can be changed into four different colours. Like all other boss pets, it can be fed an ex-ex-parrot to be turned into a lucky pet.

Hydras
Image

Similar to the Alchemical Hydra, Hydras require a slayer level of 95 to kill. However, they can be killed without slayer task. They drop the same items but they do not drop the Hydra leather, claw, heads or pet. After every 9 attacks, they will spit three blobs of poison which you need to dodge.

Drakes
Image

Drakes attack with melee and ranged and will launch a dragon breath attack after every 7 attacks. This dragon breath attack can be dodged by walking away or can be partially blocked through an anti-dragon shield. It drops the following items:
  • Drake bones, granting 3,000 prayer XP when buried
  • Drake's claw, which can be combined with Boots of stone to create Boots of brimstone. These boots provide decent defensive bonuses along with small ranged and magic bonuses, unlike most melee boots which grant negative ranged and magic bonuses.
  • Drake's tooth, which can be combined with Holy sandals to create Devout boots. These boots provide the highest prayer bonus for any pair of boots. As part of this update, the Holy sandals have been added as a possible reward from medium clues caskets.
  • Dragon thrownaxes
  • Dragon knives

Wyrms
Image

The weakest of the new dragonkin monsters introduced in this update, Wyrms use melee and magic attacks and drop the following items:
  • Wyrm bones, granting 600 prayer XP when buried.
  • Dragon sword, its special attack grants 25% bonus accuracy and damage to your next attack.
  • Dragon harpoon, which is similar to the barb-tailed harpoon so it can be used to fish sharks without losing an inventory slot. It can be combined with the smoudering stone to give a 1/3 chance to instantly cook your catch. After 5,000 uses, you will need to recharge it with another smouldering stone. It has a special attack that boosts your fishing skill with 3 levels.
  • Dragon thrownaxes
  • Dragon knives
You will also find Sulphur lizards in the dungeon, which mostly drop mining resources, along with fire giants, greater demons and hellhounds.

Lastly, we have also decided to lower the price of the wooden shield in the donator store to 50,000 coins instead of 75,000.

That's all for now! Next year we'll first be wrapping up the slayer expansion that Thoby has already done a lot of work for and then focus our attention on the Chambers of Xeric.

Happy new year everyone!

News

Rare item Christmas sale

by Mike » Sat Dec 21, 2019 9:56 pm

Although the development of the Alchemical Hydra itself is done and the boss has been properly tested by the community (or so I hope), there's still some work to do in order to add the rest of the Karuulm slayer dungeon, along with a proper way to craft the Ferocious gloves from Hydra leather.
This is further offset by the numerous mandatory family gatherings this time of year from which there is no escaping. I was initially hoping to release the dungeon this week, but I'm afraid the release will have to be postponed to next week.

In the meantime, we are organizing a rare item Christmas sale. Three ultra rare items are put up for sale in our donator store. There is no time limit on the sale, but we are only selling a limited amount, similar to our white apron sale several months ago. There's a good chance that we will sell these items again in the future, but we guarantee that we won't be selling any of them for six months after the last item in the store has been sold.

The items are as follows:
10x Image Wooden shield for 75,000 donator credits each.
5x Image Bag of grain for 100,000 donator credits each.
10x Image Cape of legends for 150,000 donator credits each.

This update also includes two fixes for bugs that were reportedly being abused by players. I included them with this update because they were rather urgent, other bugfixes will follow soon with the Alchemical Hydra release. Several more bugfixes will be included with the slayer expansion update which is planned shortly after the Alchemical Hydra.

The bugfixes are as follows:
  • Dying will now properly reset all antifire, antipoison and antivenom potion effects
  • You can no longer set up a dwarf multicannon at Zulrah

News

Alchemical Hydra released on the testserver!

by Mike » Sat Dec 14, 2019 5:26 pm

There's still some work to do before we can release this new piece of content on our live server (check out my developer blog for the current work in progress), but at least I've already managed to finish all the mechanics of the Alchemical Hydra so far. Hop on to our test server to have a go at it!

I've enabled an Alchemical Hydra event on the test server so that anyone can enter and fight the new boss without requiring a slayer task. Please report any bugs on this thread, so that I can fix them ahead of the release on our live server.

Keep in mind it doesn't have any drops yet, the dungeon does not have a boots of stone requirement so far and we still need to add all the other Karuulm Slayer dungeon NPCs.