Earlier today, we have moved our gameserver over to a new host to resolve the connection issues that several people had been experiencing the past few days. This move took longer than expected, but everything is now up and running again.
Players may still experience problems with the website, we will be moving the site over to the new host within the next few days, after which the website connection issues will also be resolved.
Thank you all for your patience in this matter!
[Edit] Players who placed any Grand Exchange offers or had items go to their refund box when they were logged in between the first and second server restart, may have lost those items. If this has happened to you, please post a refund in our refunds section on the forums. Keep in mind that we have logs to check if you really did have those items, so please do not waste our time with troll refunds.
Events
IN PROGRESS:
Pest Control
Double Pest Control Points
2023-06-01 08:00 UTC (1d)
Double Vote Points
::vote for double vote points!
2023-06-02 08:00 UTC (3d)
Zulrah
+20% drops, double pet drops, free access
2023-06-02 08:00 UTC (3d)
Chaos elemental
+20% drops, double pet drops
2023-06-07 03:00 UTC (3h)
2023-06-07 11:00 UTC (3h)
2023-06-07 19:00 UTC (3h)
2023-06-07 11:00 UTC (3h)
2023-06-07 19:00 UTC (3h)
Pest Control
Double Pest Control Points
2023-06-08 08:00 UTC (1d)
Recent Posts
Re: Server is back onlinein News
by Brant
on Thu Jun 01, 2023 9:48 pm
Re: P V M KINGS! Raid \ Slayer clan!
in Clans
by Bankassadin
on Thu Jun 01, 2023 7:21 pm
Re: P V M KINGS! Raid \ Slayer clan!
in Clans
by Dismayed
on Thu Jun 01, 2023 7:19 pm
Re: Pep Diaries Hello No CC
in Player-Made Deals
by Purehybrid9
on Thu Jun 01, 2023 6:38 pm
Re: [SERVICE] Hello No CC - Canadian Ogs
in Player-Made Deals
by Purehybrid9
on Thu Jun 01, 2023 6:32 pm
Recent Topics
[SERVICE] Iron W0lk - Canadian Ogsin Player-Made Deals
by Canadian ogs
on Thu Jun 01, 2023 2:36 pm
[SERVICE] Hello No CC - Canadian Ogs
in Player-Made Deals
by Canadian ogs
on Thu Jun 01, 2023 1:42 pm
Server is back online
in News
by Mike
on Thu Jun 01, 2023 3:39 am
Log glitch
in Report an In-Game Glitch
by Iron vok
on Wed May 31, 2023 10:36 am
Necrophage - Zaggyzig218
in Player-Made Deals
by Necrophage
on Wed May 31, 2023 3:16 am
Developers Blog
My current state of mind
Dear community members,
It's been some time since most of you have heard of me. The question "does Mike even care about PkHonor anymore?" has even been asked a few times left and right.
The answer to that question is: yes, I absolutely do care. In fact, that's probably my biggest problem. I care too much. PkHonor is the single biggest achievement in my whole life, and there is absolutely no way I will let it go to waste. I want it to thrive, and my current inability to do so is definitely one of the biggest frustrations in my life right now. Not a single day goes by without me thinking about what I want to do for PkHonor, what I need to do and what I should do, but in the end being unable to.
Throughout 2021, I have been working on the Chambers of Xeric for what seemed like an eternity. I always want to get all the details right, and to that end I watched hundreds of hours of footage and spent countless hours tweaking details left and right during development. But for all the effort it cost me, I barely managed to finish anything. All that changed when Nazuths started working on CoX, helping me finish what seemed like a near impossible task. For that, I am still immensely grateful to him.
However, I am now faced with the exact same problem, once again. I want to finish and release Nex (have been wanting to for months), but I also want to get all the details right. I know that many - if not most - within the community feel like "hey, I don't care if it's done perfectly, just as long as it's released sooner rather than later". Yet I can't help myself. I'm not sure why it is, it's certainly a part of me that's very critical of myself, a part that tells me "you can do better and you need to do better" and unable to let go of it. There are some details about Nex that I just can't figure out exactly, nor am I sure if I want them to be exactly the same as in OSRS, and it's incredibly frustrating.
Which brings me to my current state of mind. I haven't had a diagnose yet, but judging by what I read and hear elsewhere, it looks a lot like burn-out. In the past, I often spent days, weeks, sometimes months on end non-stop coding. The peak was the second half of 2016, where I literally spent 12 hours a day, 7 days a week for 6 months straight working on the biggest update we had ever released. Coding streaks like those were often followed by weeks (if not months) of being unable to do anything for PkHonor because of sheer mental exhaustion. Eventually, I always got back on track, back into another coding spree for the next update. This time however, I'm not able to get back on track. I still feel mentally exhausted, despite the last biggest update being some time ago already.
About a month ago, my mental state got even worse after my father was hospitalized with acute heart failure. He lives, and is currently recovering at home, but he will be very limited to what he can handle physically for the rest of his life. For me, that was probably the final straw that brought me from burn-out into full-blown depression.
But I never lose hope. I have once had a similar depression in early 2016. I got through it then, I will get through it now. I will get myself back on track, and I will be the developer and owner of PkHonor that I want to be, once again.
Most importantly, I will have to set healthy boundaries for myself, not giving my all but what I know is healthy for me, letting go of my "always trying get all the details right" mindset, allowing mistakes and imperfections to be made without feeling terrible about them and being able to better handle criticism - criticism from others, but also from myself. I still have a long way to go before I get to that point. I have recently started going to therapy to help me get there. Something I should have done a while ago.
On a brighter note, at least one thing is abundantly clear to me: other developers, aside from myself, are absolutely essential to PkHonor. Raj and Nazuths, and others before them such as Dylan, Andres, Thoby and Jeremy, have made such major and important contributions to the game, which I would have never been able to do on my own. Managing the dev team, helping them where needed and in the end rolling out their updates is one of the things that I can at least still do, to some degree. It's not as mentally exhausting as trying to do everything myself, it takes away a lot of the pressure, and I feel much better about it than being stuck knee-deep in the mud (read: in development hell) that I find myself in more often than not while working on a new feature.
As such, we are continuing to give our developers more and more power and possibilities to work out their updates, removing limitations that we imposed out of fear that they would do something wrong or steal our code. I am learning to let go of these fears and to give them the tools and access they need to bring amazing content to this game. And we will continue further on this path, for that is the future.
I am hopeful that I will be able to finish and release Nex in the near future, and shortly after that release the updates from Nazuths and Raj that have been waiting for quite some time now to be released, as they have already been tested by the community. But first I need to find back the mental energy that I have been lacking for quite some time.
Yours truly,
Mike
It's been some time since most of you have heard of me. The question "does Mike even care about PkHonor anymore?" has even been asked a few times left and right.
The answer to that question is: yes, I absolutely do care. In fact, that's probably my biggest problem. I care too much. PkHonor is the single biggest achievement in my whole life, and there is absolutely no way I will let it go to waste. I want it to thrive, and my current inability to do so is definitely one of the biggest frustrations in my life right now. Not a single day goes by without me thinking about what I want to do for PkHonor, what I need to do and what I should do, but in the end being unable to.
Throughout 2021, I have been working on the Chambers of Xeric for what seemed like an eternity. I always want to get all the details right, and to that end I watched hundreds of hours of footage and spent countless hours tweaking details left and right during development. But for all the effort it cost me, I barely managed to finish anything. All that changed when Nazuths started working on CoX, helping me finish what seemed like a near impossible task. For that, I am still immensely grateful to him.
However, I am now faced with the exact same problem, once again. I want to finish and release Nex (have been wanting to for months), but I also want to get all the details right. I know that many - if not most - within the community feel like "hey, I don't care if it's done perfectly, just as long as it's released sooner rather than later". Yet I can't help myself. I'm not sure why it is, it's certainly a part of me that's very critical of myself, a part that tells me "you can do better and you need to do better" and unable to let go of it. There are some details about Nex that I just can't figure out exactly, nor am I sure if I want them to be exactly the same as in OSRS, and it's incredibly frustrating.
Which brings me to my current state of mind. I haven't had a diagnose yet, but judging by what I read and hear elsewhere, it looks a lot like burn-out. In the past, I often spent days, weeks, sometimes months on end non-stop coding. The peak was the second half of 2016, where I literally spent 12 hours a day, 7 days a week for 6 months straight working on the biggest update we had ever released. Coding streaks like those were often followed by weeks (if not months) of being unable to do anything for PkHonor because of sheer mental exhaustion. Eventually, I always got back on track, back into another coding spree for the next update. This time however, I'm not able to get back on track. I still feel mentally exhausted, despite the last biggest update being some time ago already.
About a month ago, my mental state got even worse after my father was hospitalized with acute heart failure. He lives, and is currently recovering at home, but he will be very limited to what he can handle physically for the rest of his life. For me, that was probably the final straw that brought me from burn-out into full-blown depression.
But I never lose hope. I have once had a similar depression in early 2016. I got through it then, I will get through it now. I will get myself back on track, and I will be the developer and owner of PkHonor that I want to be, once again.
Most importantly, I will have to set healthy boundaries for myself, not giving my all but what I know is healthy for me, letting go of my "always trying get all the details right" mindset, allowing mistakes and imperfections to be made without feeling terrible about them and being able to better handle criticism - criticism from others, but also from myself. I still have a long way to go before I get to that point. I have recently started going to therapy to help me get there. Something I should have done a while ago.
On a brighter note, at least one thing is abundantly clear to me: other developers, aside from myself, are absolutely essential to PkHonor. Raj and Nazuths, and others before them such as Dylan, Andres, Thoby and Jeremy, have made such major and important contributions to the game, which I would have never been able to do on my own. Managing the dev team, helping them where needed and in the end rolling out their updates is one of the things that I can at least still do, to some degree. It's not as mentally exhausting as trying to do everything myself, it takes away a lot of the pressure, and I feel much better about it than being stuck knee-deep in the mud (read: in development hell) that I find myself in more often than not while working on a new feature.
As such, we are continuing to give our developers more and more power and possibilities to work out their updates, removing limitations that we imposed out of fear that they would do something wrong or steal our code. I am learning to let go of these fears and to give them the tools and access they need to bring amazing content to this game. And we will continue further on this path, for that is the future.
I am hopeful that I will be able to finish and release Nex in the near future, and shortly after that release the updates from Nazuths and Raj that have been waiting for quite some time now to be released, as they have already been tested by the community. But first I need to find back the mental energy that I have been lacking for quite some time.
Yours truly,
Mike
News
Vorkath - Community PvM event

Welcome back to the latest community bossing event. This weekend we will be slaying the foul dragon Vorkath. Vorkath can be found on the island of Ungael (Monsters teleport > Vorkath). Throughout this event all players will be able to use the ::event command to teleport directly to the island.
This event features 3 major perks:
- +20% drop rates
- Double Pet drop rate
- Free entrance
Starts in:
Ends in:
Community goal: 3,000 kills
Personal goal: 20 kills
Rewards for completing the personal goal (only if the community goal is reached)
For regular accounts:
Spoiler: show
Spoiler: show
Top 10 competition for regular accounts
The top 10 regular accounts who have gotten the most kills will earn an additional reward.
Spoiler: show
Top 10 competition for ironman accounts
The top 10 ironman accounts who have gotten the most kills will earn an additional reward.
Spoiler: show
News
Dagannoth Kings - Community PvM event



Welcome back to the latest community bossing event. This holiday weekend we will be dethroning the Dagannoth Kings. The Dagannoth Kings can be found in the Waterbirth Dungeon. Throughout this event all players will be able to use the ::event command to teleport into the King's Lair.
This event features 2 major perks:
- +20% drop rates
- Double Pet drop rate
If you are unfamiliar with community events or how they work, please refer to our Zamorak GWD event announcement post.
Starts in:
Ends in:
Community goal: 25,000 kills
Personal goal: 10,000 damage
Rewards for completing the personal goal (only if the community goal is reached)
For regular accounts:
Spoiler: show
Spoiler: show
Top 10 competition for regular accounts
The top 10 regular accounts who have dealt the most damage will earn an additional reward.
Spoiler: show
Top 10 competition for ironman accounts
The top 10 ironman accounts who have dealt the most damage will earn an additional reward.
Spoiler: show
Developers Blog
Raj's WIP Thread
Hello gamers,
I'm going to be keeping notes here on all my work, and its completion status. Keep in mind I have a job, and a few side projects, and I'm a gamer, so these things may come along slowly at times and very quickly at others.
If anyone has development experience and would like to help with small subproblems, let me know.
So here's a big list. I will periodically update this list as things get done. There's a few features I'm working on which aren't included here, either because adding them would be a chore relative to the substance of the changes, and also because there are things which simply can't be known until the day they're released because of the merchers.
Color codes:
Combat Achievements
Tombs of Amascut
Charged Item Refactor - Bughunter is over, but beta is still running
I'm going to be keeping notes here on all my work, and its completion status. Keep in mind I have a job, and a few side projects, and I'm a gamer, so these things may come along slowly at times and very quickly at others.
If anyone has development experience and would like to help with small subproblems, let me know.
So here's a big list. I will periodically update this list as things get done. There's a few features I'm working on which aren't included here, either because adding them would be a chore relative to the substance of the changes, and also because there are things which simply can't be known until the day they're released because of the merchers.
Color codes:
Spoiler: show
Combat Achievements
Spoiler: show
Spoiler: show
Spoiler: show