Events

IN PROGRESS:
Saradomin GWD

No killcount req, +20% droprates
2019-10-14 08:00 UTC

Castle Wars

Double tickets and hybrid armour charges
2019-10-19 03:00 UTC

Castle Wars

Double tickets and hybrid armour charges
2019-10-19 11:00 UTC

Castle Wars

Double tickets and hybrid armour charges
2019-10-19 19:00 UTC

Kraken

+20% drops, double pet droprates
2019-10-22 18:00 UTC

Recent Posts

Re: Duplicate Pets Trade In
in Propose Ideas
by Ross
on Thu Oct 17, 2019 8:06 pm
Re: Drinks of choice?
in Real Life Discussion
by Thierryu1
on Thu Oct 17, 2019 8:04 pm
Re: Called it
in Goals & Achievements
by Church
on Thu Oct 17, 2019 8:04 pm
Re: I got this thing
in Goals & Achievements
by Thierryu1
on Thu Oct 17, 2019 8:03 pm
Re: Called it
in Goals & Achievements
by Nazuths
on Thu Oct 17, 2019 8:03 pm

Recent Topics

Duplicate Pets Trade In
in Propose Ideas
by PkHonor
on Thu Oct 17, 2019 7:52 pm
Food and potion sharing in ToB
in Developers Blog
by Mike
on Thu Oct 17, 2019 5:38 pm
Recent Topics on Homepage
in Report a Website/Forums Glitch
by Nazuths
on Thu Oct 17, 2019 12:04 pm
Ironman prayer highscores
in General Discussion
by Its flat
on Wed Oct 16, 2019 10:01 pm
I got this thing
in Goals & Achievements
by Church
on Wed Oct 16, 2019 8:00 pm

Developers Blog

Food and potion sharing in ToB

by Mike » Thu Oct 17, 2019 5:38 pm

I'm glad to announce that I have finally managed to code in the last two rooms of the Theatre of Blood: Xarpus and Verzik Vitur. Xarpus took me about a week to make, while Verzik has taken me almost three weeks to add. A lot more work (and lines of code) than I initially anticipated, but if that's what it takes to add a Theatre of Blood experience that's as close as possible to the real thing, why not.

Either way, now that those final rooms are of the way, I just have just a few more TODO's before the public beta release on our testserver, which should hopefully not take too long:
  • Handing out rewards to players
  • Coding Scythe of Vitur
  • Coding Sanguinesti staff
  • Voding Avernic defender
  • Coding Ghrazi Rapier
  • Coding justiciar armour
  • Handling deaths in the Theatre
There is however one thing which I do not yet have the answer to: food and potions within the Theatre.
As experienced ToB players from OSRS will undoubtedly know, a much used technique is to drop food and potions on the floor to share them with team members who might need them or in case you die.

But what if the other person is an Ironman Mode player? Should we simply allow regular players to transfer, say, an inventory full of overloads to an Ironman Mode player? Or would we have to keep track of what irons picked up and destroy them as they leave the Theatre? I'm hoping the community can help me provide the answer to this question.

Either way, I'll keep on working in the meantime and check back on this topic from time to time. Hopefully I'll be able to do the public beta release tomorrow if all goes well (and if people can answer me this one question).

News

New website!

by Rapsey » Fri Oct 11, 2019 8:30 pm

Note: if the website looks f'ed up to you, please try doing a hard refresh by using ctrl-F5 (or command-F5 on a mac).

It's been in the works for a long time but now it's finally here: a complete overhaul of our entire website! Rather than doing a radical redesign we have opted to stay true to the design you are all familiar with, and have instead focussed our efforts on modernising and improving everything. While things may look more or less the same as they used to, most of what you're seeing has been rebuilt from the ground up.

This release encompasses a huge number of changes and improvements, so instead of making a full changelog we will only highlight the most significant changes.

Overall:
  • A complete modernisation of the website theme. The website has become a lot more consistent and there's icons and stuff.
  • Full mobile support. Say goodbye to the bright mobile theme for the forums (and to the lack of proper mobile theme for everything else). Our main website theme should now be as comfortable to use on mobile as it is on a regular PC.
  • Various performance and security improvements.
Forum-specific:
  • Emoji support.
  • @mentions.
  • Notifications (for mentions, quotes, replies to your posts, replies to bookmarked topics, topics created in subscribed forums, ...). You can manage your notification settings here. If you want to receive notifications for any further posts made on topics you have posted on, you can effectively auto-subscribe to any topic you post on. This option is found on your posting defaults, but please keep in mind it will only take effect for topics you post on after enabling this setting (it's disabled by default). Alternatively you can tick the "Notify me when a reply is posted" checkbox when creating a topic or post.
  • More intelligent quotes. (only affects new quotes)
  • Soft delete for posts
The ideas system has also been rebuilt. It is now completely integrated with the forums, instead of requiring you to navigate through the ideas system to get the ideas interface on top of the base topics. Because it is now mature enough we have decided to start using it for all proposing and voting on suggestions. To that end, about half of the topics from the old In-Game Suggestions forum have been automatically converted into the ideas system (basically all the ones that had recognizable yes/no poll voting options).

The old In-Game Suggestions forum (and all the topics left in it) will still be sticking around. There is still a place for it. While the ideas system is intended to be used for proposing and voting on "finished" suggestions, it is not very suitable for discussing rough ideas or polling community input across multiple choices (or anything other than yes/no).

tl;dr: from now on we have:
  • Discuss Ideas (= the old In-Game Suggestions forum, for extended polling and working out the details of an unfinalized idea)
  • Propose Ideas (= the ideas system with thumbs up/down voting, suggestion ranking, support for marking the dev-status of each suggestion etc)
If there are still suggestions in the discussion section that have a clear yes/no poll but weren't automatically converted, please feel free to point them out to me and I will convert them into the ideas system while preserving the yes/no votes.

Enjoy!

News

Saradomin - Commander Zilyana - Community bossing event

by Ely » Tue Oct 08, 2019 3:53 pm

Welcome back to the latest community bossing event. This week we’ll be hunting Commander Zilyana. Zilyana (Saradomin) can be found in the God Wars Dungeon, but throughout this event all players will be able to use the ::event command to teleport directly into the boss room, skipping the kill count requirement. Throughout this event, drop rates will be boosted by +20% with double the chance of receiving a pet.

If you’re unfamiliar with community events, or how they work, please refer to our zamorak GWD event announcement posts here.

Starts in:

Ends in:

Community goal =
14,000 kills


Personal goal =
8000 damage



- Rewards for completing the personal goal + community goal =
Spoiler: show
  • 750 Saradomin Brew(4)
  • 250 Karambwan
  • 75 Overload(4)
  • 2 Dragon Defender
  • 100 Saradomin Arrows
  • 500 Slayer points
  • 500 pest control points
  • Saradomin Godsword
During this bossing event, the community needs to obtain 14 000 kills by the end of the event. Only when the community goal has been reached, everyone who has reached their personal goal of 8000 damage will receive their rewards. Ironman players also count towards the community goal and are eligible for the reward.

Top 10 competition for regular players.

The top 10 regular players who have done the most damage to Saradomin will earn an additional reward.
Spoiler: show
1 - Armadyl Crossbow, Saradomin Godsword, Saradomin Sword, 1000 Saradomin Arrows, 500 Overload(4), Chaotic Rapier, Chaotic Crossbow, 30 Chaotic Repair Kits, 7500 PKP, Saradomin Cape
2 - Armadyl Crossbow, Saradomin Godsword, Saradomin Sword, 900 Saradomin Arrows, 400 Overload(4), Chaotic Rapier, 25 Chaotic Repair Kits, 6500 PKP, Saradomin Cape
3 - Armadyl Crossbow, Saradomin Godsword, Saradomin Sword, 800 Saradomin Arrows, 400 Overload(4), Chaotic Crossbow, 20 Chaotic Repair Kits, 5500 PKP Saradomin Cape
4 - Armadyl Crossbow, Saradomin Godsword, Saradomin Sword, 700 Saradomin Arrows, 300 Overload(4), Chaotic Maul, 15 Chaotic Repair Kits, 5000 PKP, Saradomin Cape
5 - Armadyl Crossbow, Saradomin Godsword, Saradomin Sword, 600 Saradomin Arrows, 300 Overload(4), Chaotic Rapier, 10 Chaotic Repair Kits, 4500 PKP, Saradomin Cape
6 - Chaotic Crossbow, 5 Dragon Defender, 500 Saradomin Arrows, 250 Overload(4), 5000 Saradomin Brew(4), Chaotic Rapier, 4000 PKP, Saradomin Cape
7 - Chaotic Crossbow, 5 Dragon Defender, 500 Saradomin Arrows, 250 Overload(4), 4000 Saradomin Brew(4), Chaotic Maul, 3500 PKP, Saradomin Cape
8 - Chaotic Crossbow, 5 Dragon Defender, 500 Saradomin Arrows, 250 Overload(4), 3000 Saradomin Brew(4), Chaotic Rapier, 3000 PKP, Saradomin Cape
9 - Chaotic Crossbow, 5 Dragon Defender, 500 Saradomin Arrows, 250 Overload(4), 2000 Saradomin Brew(4), Chaotic Maul, 2500 PKP, Saradomin Cape
10 - Chaotic Crossbow, 5 Dragon Defender, 500 Saradomin Arrows, 250 Overload(4), 1000 Saradomin Brew(4), 10 Chaotic Repair Kits, Zamorak Cape
A big thanks to Iron Adam for suggesting and helping with some of the rewards for this event!

Developers Blog

Nylocas & Tsotetseg rooms finished

by Mike » Sun Sep 22, 2019 8:22 pm

During the past two weeks, I have done a lot of work to continue Thoby his work on the Threatre of Blood. He had finished most of the surrounding setup and party organization along with the first two rooms (Maiden of Sanguinesti and the Pestilent Bloat). I tested those two rooms and added a few last tweaks to make sure everything is just like it works in OSRS. I also made a few improvements to the party system.

I have now also just finished coding the two other rooms containing the Nylocas and Sotetseg.

Our initial plan for the Nylocas room was to make them randomly spawn, but this proved rather challenging to balance properly, so I ended up using the exact spawns from OSRS by watching a lot of footage. Took me a couple of hours to get it all, but I do think I have all the spawn locations, Nylocas types, spawn timing and what pillars they target correct.
The only thing I haven't managed to fix yet is the black floor tiles in the room. I tried a a lot of different things, looked around the code, did several experiments, checked the RSPS development communities for similar issues, but nothing has yielded any results so far. I'm afraid I will have to release the room as is, I know it's ugly but I have no idea what I could possibly do about it.
Image
Nylocas Vasilias, the big boss spawn after the initial nylocas spawns, is also finished. It randomly switches every two attacks and should have the exact mechanics from OSRS as well.
Image
The room after that, Sotetseg, is also finished. Once again, it has all the exact same mechanics as OSRS (as far as I can tell anyway). The only thing I haven't added is the white tornado-like graphical effect around the player that is currently inside the maze, mostly because it didn't didn't seem worth the effort to code in but also because I'm not sure what the point of that graphical effect is to begin with.
Image

Image

Image

Image
Next week I will be working on Xarpus and Verzik Vitur, the last two rooms of the ToB. Once those are done, I will release a public testserver so players can have a go at this minigame and check for any possible bugs. It's doubtless one of the largest projects we've undertaken at PkHonor, so it wouldn't come as a surprise if there are several bugs or mechanics that just aren't quite right on release. Let's try to get it as good as possible when the day comes - hopefully not too far away now!

As soon as the final two rooms are finished, I'll make a public announcement on the news forum along with a download link to the test server.

News

Bandos - General Graardor - Community bossing event

by Ely » Mon Sep 16, 2019 11:00 pm

Welcome back to the latest community bossing event, this week we’ll be hunting General Graardor. Graardor (Bandos) can be found in the God Wars Dungeon, but throughout this event all players will be able to use the ::event command to teleport directly into the boss room, skipping the kill count requirement. Throughout this event, drop rates will be boosted by +20% with double the chance of receiving a pet.

If you’re unfamiliar with community events, or how they work, please refer to our zamorak GWD event announcement posts here.

Starts in:

Ends in:

Community goal =
15 000 kills:


Personal goal =
7500 damage



- Rewards for completing the personal goal + community goal =
Spoiler: show
  • Abyssal Whip
  • Dragonfire Shield
  • Chaotic Maul
  • Dharoks Armour Set
  • 250 Cooked karambwan
  • 500 PKhonor Points

During this bossing event, the community needs to obtain 15 000 kills by the end of the event. Only when the community goal has been reached, everyone who has reached their personal goal of 7500 damage will receive their rewards. Ironman players also count towards the community goal and are eligible for the reward.

Top 10 competition for regular players.

The top 10 regular players who have done the most damage to Bandos will earn an additional reward.

Spoiler: show
1) 3x (Dharok’s set, whip, fury, DFS, Berserker ring) + 10k pkp + 5k slay points + 1 BCP + 1 Tassets + 1 Bandos Godsword + 1 Berserker ring (i) + 1500 Rune Bars + 1 Elite Casket
2) 3x (Dharok’s set, whip, fury, DFS, Berserker ring) + 10k pkp + 5k slay points + 1 Tassets + 1 Bandos Godsword + 1 Berserker ring (i) + Elite Casket + 4000 Coal
3) 2x (Dharok’s set, whip, fury, DFS, Berserker ring) + 8k pkp + 4k slay points + 1 BCP + 1 Bandos Godsword + 1 Berserker ring (i) + 1000 rune bars
4) 2x (Dharok’s set, whip, fury, DFS, Berserker ring) + 8k pkp + 4k slay points + 1 Bandos Tassets + 1 Bandos Godsword + Hard Casket + 2000 coal
5) 1x (Dharok’s set, whip, fury, DFS, Berserker ring) + 6k pkp + 3k slay points + 1 BCP + 1 Tassets + 1000 gold leafs
6) 1x (Dharok’s set, whip, fury, DFS, Berserker ring) + 6k pkp + 3k slay points + 1 Dragon Claws + 1 Medium Casket + 2000 Mahog Planks
7) 1x (Dharok’s set, whip, fury, DFS, Berserker ring) + 4k pkp + 2k slay points + 1 Dragon Claws + 1 Medium Casket
8) 1x (Dharok’s set, whip, fury, DFS, Berserker ring) + 3k pkp + 2k slay points + 1 Easy Casket + 500 Gold Leafs
9) 1x (Dharok’s set, whip, fury, DFS, Berserker ring) + 2k pkp + 1k slay points + 1000 Mahog Planks
10) 1x (Dharok’s set, whip, fury, DFS, Berserker ring) + 1k pkp + 1k slay points + 1 Easy casket