Events

IN PROGRESS:
Christmas

Talk to Santa in Varrock
2020-12-24 09:11 UTC (30d 22h 48m)

Pest Control

Double Pest Control Points
2021-01-20 12:00 UTC (12h)

Double woodcut & firemaking XP

Double woodcutting & firemaking XP
2021-01-22 08:00 UTC (3d)

Castle Wars

Double tickets and hybrid armour charges
2021-01-23 03:00 UTC (3h)
2021-01-23 11:00 UTC (3h)
2021-01-23 19:00 UTC (3h)

Armadyl GWD

+20% droprates, no killcount requirement
2021-01-26 04:00 UTC (1h)
2021-01-26 12:00 UTC (1h)
2021-01-26 20:00 UTC (1h)

Recent Topics

Churches Construction Class (Efficient Con Exp Guide)
in Skilling Guides
by Church
on Wed Jan 20, 2021 2:54 am
Farming glitch
in Report an In-Game Glitch
by Empty pot
on Tue Jan 19, 2021 11:10 pm
Swap Chaotic Rapier and Ghrazi Rapier Stats
in Propose Ideas
by PkHonor
on Tue Jan 19, 2021 8:01 pm
option to disable instant inventory switching
in Propose Ideas
by PkHonor
on Tue Jan 19, 2021 7:52 pm
200m Wc and Fm - Baponofapo
in Player-Made Deals
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on Tue Jan 19, 2021 7:39 pm

Developers Blog

Protection prayers in PvP and PvM

by Mike » Sun Jan 10, 2021 4:53 pm

To the best of my knowledge, damage is calculated when an attack is initiated (that's why you see a combat XP drop when you launch an attack, rather than on hit). However, there is a lot of uncertainty about protection prayers which we need to settle and fix if needed.

For example, say you are fighting a monster. Said monster launches a ranged or magic attack at you. You activate your protection prayer. At what point should the game block the damage?
  1. If your protection prayer is active when the monster launches their attack. Activating protection prayer on hit does not protect you.
  2. If your protection prayer is active when the hit takes place (activating it when the NPC launches their attack has no effect).
  3. Either - if your protection prayer is active when the monster launches their attack, you will block it even if you disable your protection prayer when it hits. If your protection prayer is active when the hit takes place (but it was inactive when the attack was launched), you will also block it.
And the same question goes for PvP.

Similarly, I'm also wondering the same question for defensive prayer. Say you activate piety which gives a defensive bonus, at what point is determined that your defense is increased? When an attack is launched, or when it hits? And is this the same for PvP and PvM?

Developers Blog

Prayer flicking - let's settle this one

by Mike » Sat Jan 09, 2021 3:24 pm

I know that this issue has been brought up a couple of times in the past, but so far we have always refused to change this mechanic, for good reason.

For those who are unaware of what prayer flicking is, it's a click-intensive mechanic in OSRS where you flick a prayer on for a fraction of a second in order to activate a bonus or protection prayer and then flick it off really quickly before you lose a prayer point. If you time your clicks correctly, this mechanic allows a player to make use of prayers without actually losing a single prayer point.

To be clear, this is and has always been a bug in OSRS. Jagex never intended allowing players to use prayers without losing points, but this mechanic has been in the game for so long and is so widely used by players, Jagex cannot remove it if they do not want to create a huge shitstorm. I do entirely put the blame on Jagex for introducing this bug in the first place and allowing it to stay in their game.

However, we're an RSPS and we focus heavily on player input to steer the direction of our game. And as much as I may personally disdain it, if an overwhelming majority of the community wants us to add a bugged mechanic in the game just because that's how it works in OSRS, then who am I to disagree?

Cast your votes and please let us know why (or why not).

News

9 January Updates: New teleport interface

by Mike » Sat Jan 09, 2021 1:09 pm

I'm sure many of you will be thinking "if only we had this QoL feature 8 years ago", but better late than never, right?

The screenshot below should be pretty self-explanatory. You can open this menu from any existing teleport spell in your spellbook (except the "Home", "PoH' and "Morph" teleports, which teleport you right away when clicked). This should make it less of a hassle to get where you need to be and help new players find their way around the server much easier. Enjoy!

You can use the keys 1 - 9, 0 and A - J to quick select any teleport location. Pressing "L" will take you to the last location and using Ctrl + 1 - 7 will select another teleport section (for example, Ctrl + 3 will select the "Skilling" teleports).

Image

And yes, this is indeed a sneak peek of the Inferno which will be included in our next update. It shouldn't take me too long to get finished, since most of the base is already done. Now I just need to add all the special attacks to the NPC's and do some testing.

I'm sure you are all very anxious to start raiding in the Chambers of Xeric, but for the past several months I came to the realization that I could get a lot more updates done (and save myself from one heck of a burnout) if I just focus on other content for the time being. No worries, CoX is still coming, just much later than I had initially anticipated. At least for now you have one more minigame to look forward to, which will be released shortly.

News

Barrows - Community PvM Event

by Iron adam » Sat Jan 02, 2021 8:18 pm

Image


Welcome back to the latest Community PvM event. This week we will be battling the Barrows Brothers. The Barrows Brothers can be found deep in Morytania (Minigame teleports > Barrows). Throughout this event all players will also be able to use the ::event command to teleport directly to the Barrows.

This event features 3 major perks:
  • +20% drops in Risky Barrows
  • Chance to obtain a full barrows set from the Barrows Chest
  • Extra loot from the Barrows Chest
If you are unfamiliar with community events or how they work, please refer to our Zamorak GWD event announcement post.

Starts in:

Ends in:

Community goal: 150,000 kills

Personal goal: 40,000 damage


Rewards for completing the personal goal (only if the community goal is reached)

For regular accounts:
Spoiler: show
  • 5,000 Cannonball
  • 5 Barrage runes pouch
  • 50 Overload(4)
  • 1,000 Zulrah's scales
For ironman accounts:
Spoiler: show
  • 5 Chaotic equipment repair kit
  • 250 Prayer potion(4)
  • 5,000 Cannonball
  • 5 Barrage runes pouch

Top 10 competition for regular accounts

The top 10 regular accounts who have dealt the most damage will earn an additional reward.
Spoiler: show
  1. 1 Casket (master trail), 1 Chaotic rapier, 5 Dragon defender, 5 Zuriel's robe top, 5 Zuriel's robe bottom, 2,000 Antidote++(4)
  2. 1 Casket (master trail), 1 Chaotic rapier, 4 Dragon defender, 4 Zuriel's robe top, 4 Zuriel's robe bottom, 1,800 Antidote++(4)
  3. 1 Casket (master trail), 1 Chaotic rapier, 3 Dragon defender, 3 Zuriel's robe top, 3 Zuriel's robe bottom, 1,600 Antidote++(4)
  4. 1 Casket (master trail), 1 Chaotic rapier, 2 Dragon defender, 2 Zuriel's robe top, 2 Zuriel's robe bottom, 1,400 Antidote++(4)
  5. 1 Casket (master trail), 1 Chaotic rapier, 1 Dragon defender, 1 Zuriel's robe top, 1 Zuriel's robe bottom, 1,200 Antidote++(4)
  6. 1 Casket (elite trail), 1 Chaotic rapier 50, 5 Dragon defender, 5 Morrigan's leather body, 5 Morrigan's leather chaps, 1,000 Antidote++(4)
  7. 1 Casket (elite trail), 1 Chaotic rapier 50, 4 Dragon defender, 4 Morrigan's leather body, 4 Morrigan's leather chaps, 800 Antidote++(4)
  8. 1 Casket (elite trail), 1 Chaotic rapier 50, 3 Dragon defender, 3 Morrigan's leather body, 3 Morrigan's leather chaps, 600 Antidote++(4)
  9. 1 Casket (elite trail), 1 Chaotic rapier 50, 2 Dragon defender, 2 Morrigan's leather body, 2 Morrigan's leather chaps, 400 Antidote++(4)
  10. 1 Casket (elite trail), 1 Chaotic rapier 50, 1 Dragon defender, 1 Morrigan's leather body, 1 Morrigan's leather chaps, 200 Antidote++(4)

Top 10 competition for ironman accounts

The top 10 ironman accounts who have dealt the most damage will earn an additional reward.
Spoiler: show
  1. 10,000 Lava scale shard, 5,000 PkHonor points, 5,000 Dragon bolts (unf), 2,000 Snapdragon potion (unf)
  2. 9,000 Lava scale shard, 4,500 PkHonor points, 4,500 Dragon bolts (unf), 1,800 Snapdragon potion (unf)
  3. 8,000 Lava scale shard, 4,000 PkHonor points, 4,000 Dragon bolts (unf), 1,600 Snapdragon potion (unf)
  4. 7,000 Lava scale shard, 3,500 PkHonor points, 3,500 Dragon bolts (unf), 1,400 Snapdragon potion (unf)
  5. 6,000 Lava scale shard, 3,000 PkHonor points, 3,000 Dragon bolts (unf), 1,200 Snapdragon potion (unf)
  6. 5,000 Lava scale shard, 2,000 PkHonor points, 2,000 Dragon bolts (unf), 1,000 Snapdragon potion (unf)
  7. 5,000 Lava scale shard, 2,000 PkHonor points, 2,000 Dragon bolts (unf), 900 Snapdragon potion (unf)
  8. 5,000 Lava scale shard, 2,000 PkHonor points, 2,000 Dragon bolts (unf), 800 Snapdragon potion (unf)
  9. 5,000 Lava scale shard, 2,000 PkHonor points, 2,000 Dragon bolts (unf), 700 Snapdragon potion (unf)
  10. 5,000 Lava scale shard, 2,000 PkHonor points, 2,000 Dragon bolts (unf), 600 Snapdragon potion (unf)

News

24 December Updates: Christmas Event, bank space price, alch values

by Mike » Thu Dec 24, 2020 10:37 am

Late as always, but released at last: the Christmas event!

Although we did not quite follow the storyline that one of our mods had written out (sorry Blix!), we did draw inspiration from it in order to release an event that seemed appropriate in the spirit of the season while also being able to get it released in time and giving a fitting reward.

There is actually one new item that you need for the event, but you don't necessarily need to partake in the event in order to obtain it. As such, the items will remain in the game even after the event is over (hint: it's a cosmetic that you can wear in your weapon slot).


The Christmas event ends in:



In further news, we have come to the realization that severely reducing our alch prices without any advance warning was not a good idea. We didn't want players to "abuse" the knowledge of this important change if they knew about it beforehand, but not informing our players turned out to be even worse. The complaints about the sudden and severe loss of a means to earn coins (especially affecting ironman players) were certainly justified.

That being said, we have now doubled the alch prices of all items, so alch prices are now only slightly lower than what they were before. However, the junk store will still give 60% of the high alch value and low alching will still give 80% of the high alch value.

Please keep in mind that the alch prices will not stay like this. Sometime in Early January, we will focus heavily on the alch prices of many items, changing them where necessary and also adjusting several NPC drops. We would advise everyone to alch those items worth alching within the next 2 weeks, because after that, alch and junk store prices may change a lot (some may increase, while several will be lowered).

Last of all, we have also halved the pricing of bank slots, so the first 50 slots will now cost 2,500 donator credits instead of 5,000. Subsequent slots now cost 5K, 7.5K, 10K etc. per 50 slots.

We are hoping that these changes will put the uneasiness about the alch prices and bank slots to rest. We're always open for feedback and constructive criticism about the changes that we make to the game, but there will be no futher reduction of the bank slot pricing in the future.

Although a select few players have expressed outrage at some of the changes in the previous update, most of you have shown an immense amount of understanding for our choices and argued about the changes in such a proper and civilized way that I could have barely imagined possible. Hat's off to those who have contributed to this discussion and who did so with an open mind and respect toward us. We're proud to have a community like this one!