Events

IN PROGRESS:
Armadyl GWD

+20% droprates, no killcount requirement
2021-05-07 08:00 UTC (3d)

Castle Wars

Double tickets and hybrid armour charges
2021-05-08 20:00 UTC (3h)

Double XP

Double XP on all activities
2021-05-09 08:00 UTC (1d)

Zamorak GWD

+20% droprates, no killcount requirement
2021-05-12 04:00 UTC (1h)
2021-05-12 12:00 UTC (1h)
2021-05-12 20:00 UTC (1h)

Cerberus

+20% drops, double pet drops, access without slayer task
2021-05-14 08:00 UTC (3d)

Recent Topics

donderstoner
in Birthdays
by Bert
on Fri May 07, 2021 12:16 pm
3 for 1!!! and a funny dev error I found
in Goals & Achievements
by Ambidextr0us
on Thu May 06, 2021 3:20 am
Crypto Currencies/Stock Market
in Intelligent Debate
by Brant
on Wed May 05, 2021 9:10 pm
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on Wed May 05, 2021 3:27 pm
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on Wed May 05, 2021 9:12 am

News

Happy Birthday PkHonor!

by Rapsey » Sat May 01, 2021 11:57 pm

As some of you may know PkHonor first went online sometime in May of 2008. The exact date has been lost to history, so traditionally we consider the entire month of May as our birthday month. This year we're blowing out 13 candles. Pretty crazy! If PkHonor was our child it'd probably be visiting websites in incognito mode by now. :lol:

To celebrate the fifth month of this year we've decided to hold five double XP events for all skills, one for every Sunday of the month!

Event schedule:
Spoiler: show
Event 1 from Sunday 2021-05-02 08:00 UTC to Monday 2021-05-03 08:00 UTC
Starts in:
Ends in:

Event 2 from Sunday 2021-05-09 08:00 UTC to Monday 2021-05-10 08:00 UTC
Starts in:
Ends in:

Event 3 from Sunday 2021-05-16 08:00 UTC to Monday 2021-05-17 08:00 UTC
Starts in:
Ends in:

Event 4 from Sunday 2021-05-23 08:00 UTC to Monday 2021-05-24 08:00 UTC
Starts in:
Ends in:

Event 5 from Sunday 2021-05-30 08:00 UTC to Monday 2021-05-31 08:00 UTC
Starts in:
Ends in:
Thank you for helping to keep PkHonor alive for so long. Enjoy!

News

23 April Updates: Pathfinding improvements

by Mike » Fri Apr 23, 2021 7:26 pm

I'm glad to announce a number of pathfinding improvements to issues that have been an annoyance to our players for years. A huge thank you goes out to @Iron adam, @The Underdog, @Brant, @Crimson king and all the others who provided me with the input I needed to know what the issues were and how to reproduce them.
  • A bug has been fixed that would make your character stop following an enemy if you click to attack it twice or more in a row.
  • When an NPC is walking away from you (for example Jal-Nibs at the Inferno and Nylocas in the Theatre of Blood) and you're trying to attack it, your character will now properly run up to them, instead of walking slowly and not being able to catch up until they stop moving.
  • When a pet, a butler or another player is following you and you run around the corner of a wall, they will no longer get stuck behind the wall.
  • If you're attacking another player with melee and they are running away along a diagonal line, you will now keep attacking them properly.
Not all pathfinding-related issues may be fixed just yet, but it should definitely be another major step in the right direction. If we have missed any pathfinding bugs, if new bugs are introduced because of these changes or if some changes did not result in the expected behaviour, please let us know.

One of the improvements (properly running up to an NPC that is walking away from you) required us to change the order in which attacking and movement are processed. Normally, this should not result in any issues, but if you notice any adverse combat-related side effects because of this change, please let us know as soon as possible.

In other news:
  • Autoast spells will now be remembered when logging out and back in. This was already the case when autocasting spells with a staff.
  • When stunned by a dragon spear special attack, you now also have a 1 tick (0.6 seconds) immunity against being stunned again and a 5 tick (3 seconds) immunity against freeze, bind, snare and entangle spells after the stun expires. This immunity is the same as in OSRS and was decided by a 2/3rd majority vote in this poll. Any other immunity, for example against teleblock, has not (yet) been implemented as there is no 2/3rd majority to support this change.
  • You no longer need a free inventory slot when you pick up items in the wilderness while having an open looting bag in your inventory.
  • Vet'ion now drops uncut onyx (this was listed in the collection log but did not yet exist in its drop table because of a wrong ID).
  • Fixed a bug where you could not morph a Lucky TzRek-Zuk into a Lucky Jal-Nib-Rek.
  • The evergreen in Varrock has been chopped down and turned into firewood to help reduce our energy bill. A new evergreen will be planted in Varrock shortly before Christmas 2021.
Last but not least, after several months of little to no progress, the Vespula room has finally been fully implemented! I can with some confidence say that Vespula may not only be the most hated Chambers of Xeric boss in OSRS, but also the most hated boss to properly implement in PkHonor. On to the next room: Vanguards!

Developers Blog

Teleblock & dragon spear mechanics

by Mike » Wed Apr 07, 2021 8:10 pm

Consider this a followup of this bug report regarding the dragon spear special attack. It appears that our dragon spear mechanics are not quite the same as in OSRS, especially concerning immunity against stun & freeze after being stunned by the dragon spear. However, there seems to be some disagreement about this mechanic as well as about tele block.

When you are under the effect of a freeze (or bind, snare or entangle) spell, you have 5 ticks (3 seconds) of immunity against freeze after the freeze expires. However, there is no such immunity when teleblocked or stunned. The combination of tele block, freeze and dragon spear special attacks in their current form can lead to some frustrating moments to players trying to escape a PK'er.

I would like to settle the issue by putting up this official poll. Cast your vote and let us know your reasoning behind it. Please do keep it civilized. And remember that raw numbers is not the only thing that matters.

News

4 April Updates: Easter event, max cape stats & bugfixes

by Mike » Sun Apr 04, 2021 9:00 pm

Image Easter event Image

The Easter bunny has something for you. Care to find out what it is? Go visit him north of Falador!

Image





Max cape stats

In order to give our max capes a more fitting place in the game, we have decided to buff the stats of all special max capes. The infernal max cape had already received a buff in a previous update, now we have buffed the other max capes as well.
The regular max cape still gives +5 attack and +15 defense bonus in all styles, while granting +5 strength and +5 prayer bonus. All other max capes provide the following additional bonuses:
  • Fire max cape: +6 strength
  • Infernal max cape: +8 strength
  • Accumulator max cape: +6 ranged attack
  • Assembler max cape: +8 ranged attack
  • Saradomin/Zamorak/Guthix max cape: +6 magic attack
  • Imbued Saradomin/Zamorak/Guthix max cape: +8 magic attack




Bugfixes
  • You can now attack other players or NPC's through slashed webs again.
  • A bug has been fixed where you could not attack across a specific vertical line in the wilderness (see viewtopic.php?p=727246#p727246 for clarification).
  • You can now attack awakened altars at Skotizo again.
  • You can now drop cannonballs and cannon parts on the floor. They will no longer go to your refund box when lost, but they will also no longer be lost on death (except in PvP, in which case the killer can loot it). Added bonus: you can now store them in a looting bag.
  • Being stunned by a Basilisk knight will no longer cause your auto-retaliate to stop working.


On a side note, we have not yet gotten around to adding the Inferno and Theatre of Blood as requirements for enchanted completionist capes, but these will be added in an update soon. That gives everyone some additional time to complete the Inferno if they haven't already done so ;) .

News

Alchemical Hydra - Community PvM event

by Iron adam » Wed Mar 03, 2021 7:55 pm

Image

Welcome back to the latest community bossing event. This weekend we will be beheading the Alchemical Hydra. The Alchemical Hydra can be found in the Karuulm Slayer Dungeon. Throughout this event all players will be able to use the ::event command to teleport directly to the lair.

This event features 3 major perks:
  • +20% drop rates
  • Double Pet drop rate
  • Access without Slayer Task
If you are unfamiliar with community events or how they work, please refer to our Zamorak GWD event announcement post.

Starts in:

Ends in:

Community goal: 15,000 kills

Personal goal: 50 kills


Rewards for completing the personal goal (only if the community goal is reached)

For regular accounts:
Spoiler: show
  • 1 Dragon defender
  • 1 Fighter torso
  • 1 Wizard boots
For ironman accounts:
Spoiler: show
  • 50 Superior dragon bones
  • 1 Uncut onyx
  • 1,000 Adamant bolts (unf)

Top 10 competition for regular accounts

The top 10 regular accounts who have gotten the most kills will earn an additional reward.
Spoiler: show
  1. 5,000 Gold leaf, 5,000 Mahogany plank, 5,000 Raw karambwan, 5,000 Green dragonhide, 500 Super potion set
  2. 4,500 Gold leaf, 4,500 Mahogany plank, 4,500 Raw karambwan, 4,500 Green dragonhide, 450 Super potion set
  3. 4,000 Gold leaf, 4,000 Mahogany plank, 4,000 Raw karambwan, 4,000 Green dragonhide, 400 Super potion set
  4. 3,500 Gold leaf, 3,500 Mahogany plank, 3,500 Raw karambwan, 3,500 Green dragonhide, 350 Super potion set
  5. 3,000 Gold leaf, 3,000 Mahogany plank, 3,000 Raw karambwan, 3,000 Green dragonhide, 300 Super potion set
  6. 2,500 Gold leaf, 2,500 Mahogany plank, 2,500 Raw karambwan, 2,500 Green dragonhide, 250 Super potion set
  7. 2,000 Gold leaf, 2,000 Mahogany plank, 2,000 Raw karambwan, 2,000 Green dragonhide, 200 Super potion set
  8. 1,500 Gold leaf, 1,500 Mahogany plank, 1,500 Raw karambwan, 1,500 Green dragonhide, 150 Super potion set
  9. 1,000 Gold leaf, 1,000 Mahogany plank, 1,000 Raw karambwan, 1,000 Green dragonhide, 100 Super potion set
  10. 500 Gold leaf, 500 Mahogany plank, 500 Raw karambwan, 500 Green dragonhide, 50 Super potion set

Top 10 competition for ironman accounts

The top 10 ironman accounts who have gotten the most kills will earn an additional reward.
Spoiler: show
  1. 5,000 Gold bar, 5,000 Mahogany logs, 500 Antidote++(4), 500 Dragon bones, 500 Super potion set
  2. 4,500 Gold bar, 4,500 Mahogany logs, 450 Antidote++(4), 450 Dragon bones, 450 Super potion set
  3. 4,000 Gold bar, 4,000 Mahogany logs, 400 Antidote++(4), 400 Dragon bones, 400 Super potion set
  4. 3,500 Gold bar, 3,500 Mahogany logs, 350 Antidote++(4), 350 Dragon bones, 350 Super potion set
  5. 3,000 Gold bar, 3,000 Mahogany logs, 300 Antidote++(4), 300 Dragon bones, 300 Super potion set
  6. 2,500 Gold bar, 2,500 Mahogany logs, 250 Antidote++(4), 250 Dragon bones, 250 Super potion set
  7. 2,000 Gold bar, 2,000 Mahogany logs, 200 Antidote++(4), 200 Dragon bones, 200 Super potion set
  8. 1,500 Gold bar, 1,500 Mahogany logs, 150 Antidote++(4), 150 Dragon bones, 150 Super potion set
  9. 1,000 Gold bar, 1,000 Mahogany logs, 100 Antidote++(4), 100 Dragon bones, 100 Super potion set
  10. 500 Gold bar, 500 Mahogany logs, 50 Antidote++(4), 50 Dragon bones, 50 Super potion set