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Double runecrafting XP

Double runecrafting XP
2021-07-30 08:00 UTC (3d)

Castle Wars

Double tickets and hybrid armour charges
2021-07-31 04:00 UTC (3h)
2021-07-31 12:00 UTC (3h)
2021-07-31 20:00 UTC (3h)

Double Vote Points

::vote for double vote points!
2021-08-02 08:00 UTC (3d)

Castle Wars

Double tickets and hybrid armour charges
2021-08-07 04:00 UTC (3h)
2021-08-07 12:00 UTC (3h)
2021-08-07 20:00 UTC (3h)
2021-08-14 04:00 UTC (3h)
2021-08-14 12:00 UTC (3h)
2021-08-14 20:00 UTC (3h)
2021-08-21 04:00 UTC (3h)
2021-08-21 12:00 UTC (3h)
2021-08-21 20:00 UTC (3h)
2021-08-28 04:00 UTC (3h)
2021-08-28 12:00 UTC (3h)
2021-08-28 20:00 UTC (3h)

Recent Posts

Solo tobs and logs / Stream
in In-Game Media
by Bert
on Thu Jul 29, 2021 2:51 pm
Re: Lizardman Shaman Handholds
in Report an In-Game Glitch
by Thierryu1
on Thu Jul 29, 2021 12:39 pm
Skotizo Guide 2021
in Monster Guides
by Kash
on Thu Jul 29, 2021 11:44 am
Re: Make Dubai007 Admin
in Propose Ideas
by Church
on Thu Jul 29, 2021 9:14 am
Re: Make Dubai007 Admin
in Propose Ideas
by Bert
on Thu Jul 29, 2021 8:57 am

Recent Topics

Solo tobs and logs / Stream
in In-Game Media
by Bert
on Thu Jul 29, 2021 2:51 pm
Skotizo Guide 2021
in Monster Guides
by Kash
on Thu Jul 29, 2021 11:44 am
Make Dubai007 Admin
in Propose Ideas
by PkHonor
on Thu Jul 29, 2021 8:27 am
PvP Tournament Preset Suggestion
in General Discussion
by Church
on Thu Jul 29, 2021 2:48 am
New Slayer Perk.
in Propose Ideas
by PkHonor
on Wed Jul 28, 2021 3:53 pm

News

26 July Updates: bugfixes

by Mike » Mon Jul 26, 2021 3:28 pm

Note: yesterday's update broke several clients. If your client is no longer working, please go to our Play page to download a new client.


Today, a couple of bugs have been fixed, some that were introduced in yesterday's update, some that have been present for longer.

First of all, the hitpoints bar in the top-left corner will no longer overlap with any visible timers (from potions, veng, barrage, ...), as the timers now automatically shift down whenever the hitpoint bar is visible. In the future, we might add the ability to freely drag the hitpoints bar anywhere on the screen, but hopefully this solution should suffice for now.

Image

Furthermore:
  • The animations of the Dagannoth Kings have been fixed.
  • The hitpoints of the Nylocas matomenos that spawn at the Maiden of Sugadinti have been fixed (they used to be 100 but were accidentally increased to 200 in yesterday's update). This bug led to the Maiden healing twice as much as normal per Nylocas.
  • You can now attack players that are jumping/running across an agility obstacle in the wilderness, for example in the Revenant caves.
  • A bug has been fixed that prevented players from applying a completionist cape (fortune) special attack mark on Zulrah.
  • A bug has been fixed where Cerberus' lava pools would disappear too quickly, even though you could still take damage when standing on an (invisible) pool.
  • You can no longer apply a whip of fortune special attack mark on the max hit dummies in Edgeville.

News

25 July Updates: cache update, QoL features, bugfixes

by Mike » Sun Jul 25, 2021 5:59 pm

First of all, we have performed another major cache update to bring our cache up to date with the latest version of OSRS (that is, as it was on 23 June 2021), allowing us to implement any of the new items, NPC's, locations or other features that OSRS has introduced in the past year.

There is a very real chance that this cache update will lead to strange bugs, such as wrong NPC's, unwalkable tiles or objects that you can no longer properly interact with. Please report any bugs you find in our bug reports forum so we can fix them as quickly as possible.





The price of the donator status and premium status in the donator store has been lowered to 1,500 donator credits each (down from 2,000 donator credits each). This was done in consideration with the fact that donator credits have become far more expensive to buy from other players during recent months, making it much harder for newer players to grind the in-game money needed to buy these statuses.





While trading, you can now offer all the items from your inventory with a single click on the "Offer all" button.

Image

Apparently, this was already suggested and accepted by us 7 years ago, but this item on my to-do list got lost to history until very recently :oops:.





There is now a hitpoint bar overlay in the top-left corner of your screen, displaying the current and maximum hitpoints of your opponent while in combat. This applies to both PvM and PvP. The opponent's hitpoints are not updated when they eat or heal, only when they are hit.
This overlay can be toggled off in your ::settings, but is enabled by default.

Image





You can now press the "TAB" key more than once in order to quick-reply to a different player (starting with the most recent person who talked to you in PM). Once you reached the last person in the list, pressing TAB once more will make you reply to the most recent PM again.

Image





When hitting an NPC with a whip of fortune special attack, you will now see a visible overlay above the NPC's head to indicate it has been marked and will have a 1% bonus drop chance on death. We made sure this icon would not interfere with other overhead icons, such as protection prayers.

Image





In other news:
  • You can now talk to the master of each skill again to obtain a 2B XP cape. This was broken in the update that introduced the STASHer.
  • A bug has been fixed where Vet'ion or Scorpia, when spawned through a summoner, would disrupt PvP combat in single combat zones.
  • The elder chaos druids at the chaos altar have managed to banish the WildyWyrm, preventing it from spawning at the chaos altar again in the future.
  • A bug has been fixed where the contents of an inventory or equipment preset might get mixed up with the contents of a previous preset under certain conditions. Just so you know, this bug did not lead to loss of items.
  • You can no longer attack the TzHaar-Ket in front of the fight caves entrance (although lacking an "Attack" option, players could attack it by using magic).
  • When an abyssal tentacle is nearly depleted when used in combat, it will now correctly show the amount of charges you still have left.

News

If you are not attacking anyone, should you always be able to see who's attacking you?

by Mike » Sat Jul 24, 2021 4:57 pm

Someone recently complained that while in the wilderness, they are unable to see whoever is attacking them when a whole group of players is piled on top of each other and one of them is attacking you: viewtopic.php?f=67&t=82940. According to some, this is also how it works in OSRS.

As you may know, when you are following/attacking another player, that player will always be shown on top of everyone else on the same tile. However, the same does not apply when being attacked.

The question is: if you are not following or attacking any other player or NPC, should you be able to see whoever is currently attacking you by always showing that player on top of everyone else?

Developers Blog

HP bar overlay in PvP

by Mike » Fri Jul 23, 2021 7:26 pm

I have implemented a hitpoint bar overlay as suggested in viewtopic.php?t=82999 (see image below), but I was wondering if this should also apply to PvP. Players will be able to toggle this on or off (it'll be on by default) and it might be quite an advantage to see the exact current and max hitpoints of your target, rather than a rough visual indication through the HP bar above someone's head.

To clarify, the shown hitpoints only update each time your opponent is hit, not when they eat or heal in any way.

Image

Let me know what you guys prefer.

Developers Blog

Nex pet

by Mike » Mon Jul 19, 2021 9:43 pm

It's been several years since the release of boss pets, and even longer since the release of Nex itself as a boss. However, unlike literally every single other boss (even the Barrows brothers have a pet version at this point), Nex does not drop any pets yet.

There is one reason for this, and one reason only. Which is that I wanted the Nex pet to be something truly special. Yet time and again, I kept postponing this decision, putting it off because I just couldn't figure out how to make it into something special, or simply forgetting about its existence altogether.

It's about damn time this stupid pet is released already (you can hate me for it all you want, I don't blame you at all). But I still struggle to find the answer to what exactly I should do with it, and in which manner I should bring it into the game.

That's where our loyal community comes in. Dozens of brains are better than just one set of brains, so here we go. Let's discuss this and have this darn thing released in our next update (as long as it's not being made too exotic).

As such, we need to the answer the following questions:
  • How should it be obtained? As a simple drop from Nex (same as any other boss pet), or should you trade in one of each of the four GWD boss pets at the Wise Old Man for a chance to receive the pet? Or a combination of both - players have a very low chance to get the Nex pet, but trading in other GWD pets at the Wise Old Man increases this chance. The difficulty to obtain the pet should probably also be related to its usefulness (see the following questions).
  • Do we actually want the Nex pet to have any special perks at all, or do we just want it to behave like any other boss pet?
  • If it is to have special perks, should these be purely visual/cosmetic in nature, should it grant one or more simple but useful QoL feature(s) or should it have powerful abilities?
  • If we want it to have perks, do we want this to be restricted to Ancient prison (the Nex boss room and the place where you get killcount for Nex), the entire God Wars Dungeon, or to be used all over the world?
Before you ask: we will not give Nex any PvP perks. Outside PvP, feel free to suggest your own perks or QoL features related to the pet. The more ideas, the merrier.